Rhythm Game Model Editor
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Rhythm Game Model Editor
This topic will be all about the Rhythm Game Model Editor. I will update this post with features, implementations, screenshots, and ofcourse source code.
[TODO]: Write Application Abstract
[Editor Concept]
Features:
3ds Max Model Loader
Mesh Selection
Mesh Scaling, Translation, Rotation
Model Effect Editor Panel { Material, Shader, Lighting }
3ds -> "Rhythm Game Model Format (*.rgm)" Compiler
Support "Animations"
Component Code to load (*.rgm) files within the Game source.
[TODO] Add More Features!
[TODO]: Write Application Abstract
[Editor Concept]
Features:
3ds Max Model Loader
Mesh Selection
Mesh Scaling, Translation, Rotation
Model Effect Editor Panel { Material, Shader, Lighting }
3ds -> "Rhythm Game Model Format (*.rgm)" Compiler
Support "Animations"
Component Code to load (*.rgm) files within the Game source.
[TODO] Add More Features!
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